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	<title>Comments on: Crazy Video Game DRM Prism, 1980&#8217;s Style</title>
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		<title>By: Stayhigh</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-427217</link>
		<dc:creator>Stayhigh</dc:creator>
		<pubDate>Sun, 22 Jun 2008 17:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-427217</guid>
		<description>@34

The game would give you a picture of zool in a certain pose, you line up that pose on your wheel and the holes underneath would reveal a code for you to key in to start the game. Its two pieces of card held together in the centre so they can rotate.  The top layer has some holes cut into it. Other games had them too, see one of the monkey islands. 

You might be able to find out more, they were called code wheels, and we used to call it copy protection back in the day, not DRM!</description>
		<content:encoded><![CDATA[<p>@34</p>
<p>The game would give you a picture of zool in a certain pose, you line up that pose on your wheel and the holes underneath would reveal a code for you to key in to start the game. Its two pieces of card held together in the centre so they can rotate.  The top layer has some holes cut into it. Other games had them too, see one of the monkey islands. </p>
<p>You might be able to find out more, they were called code wheels, and we used to call it copy protection back in the day, not DRM!</p>
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		<title>By: The Th!ng</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-426910</link>
		<dc:creator>The Th!ng</dc:creator>
		<pubDate>Sun, 22 Jun 2008 10:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-426910</guid>
		<description>This article was a sad trip down memory lane for me. I had purchased a copy of Tomahawk for my beloved 48K ZX Spectrum, but I was unable to play the game due to not being able to decipher the codes with this goddamed contraption - I hope it&#039;s inventor and anyone else who seeks to foist DRM on us die a thousand deaths, each one more awful than the last.

Apart from the above though I have always had a high regard for the 8 bit programmers and what they were able to cram into 48 Kilobytes of RAM.</description>
		<content:encoded><![CDATA[<p>This article was a sad trip down memory lane for me. I had purchased a copy of Tomahawk for my beloved 48K ZX Spectrum, but I was unable to play the game due to not being able to decipher the codes with this goddamed contraption &#8211; I hope it&#8217;s inventor and anyone else who seeks to foist DRM on us die a thousand deaths, each one more awful than the last.</p>
<p>Apart from the above though I have always had a high regard for the 8 bit programmers and what they were able to cram into 48 Kilobytes of RAM.</p>
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		<title>By: Oh the memories...</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-426137</link>
		<dc:creator>Oh the memories...</dc:creator>
		<pubDate>Sat, 21 Jun 2008 16:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-426137</guid>
		<description>That lenslok was a joke, cracked in a few minutes with the right tools.  At the time I was even dissappointed how easy it was to circumvent.</description>
		<content:encoded><![CDATA[<p>That lenslok was a joke, cracked in a few minutes with the right tools.  At the time I was even dissappointed how easy it was to circumvent.</p>
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		<title>By: JOn</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-425570</link>
		<dc:creator>JOn</dc:creator>
		<pubDate>Sat, 21 Jun 2008 04:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-425570</guid>
		<description>Oh aye i forgot - another one i had was some coloured sheets that you had to put over some coloured blocks on the screen &amp; would make a code appear - that at least had the advantage of getting used to the colours and being able to work it out after a few go&#039;s</description>
		<content:encoded><![CDATA[<p>Oh aye i forgot &#8211; another one i had was some coloured sheets that you had to put over some coloured blocks on the screen &amp; would make a code appear &#8211; that at least had the advantage of getting used to the colours and being able to work it out after a few go&#8217;s</p>
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		<title>By: JOn</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-425567</link>
		<dc:creator>JOn</dc:creator>
		<pubDate>Sat, 21 Jun 2008 04:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-425567</guid>
		<description>I had one of these for a speccy game - and it didnt come on part way through like the instructins say, it came on at the beginning and i have managed to play the game it was with twice i think, it was that bad (used to get it out every few months &quot;for another go&quot; lol)</description>
		<content:encoded><![CDATA[<p>I had one of these for a speccy game &#8211; and it didnt come on part way through like the instructins say, it came on at the beginning and i have managed to play the game it was with twice i think, it was that bad (used to get it out every few months &#8220;for another go&#8221; lol)</p>
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		<title>By: yellapieman</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-425478</link>
		<dc:creator>yellapieman</dc:creator>
		<pubDate>Sat, 21 Jun 2008 01:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-425478</guid>
		<description>niniff.com/?YIT</description>
		<content:encoded><![CDATA[<p>niniff.com/?YIT</p>
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		<title>By: Jeff</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-425227</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 20 Jun 2008 17:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-425227</guid>
		<description>An old Electronic Arts Game for the
Commodore 64/128 and other platforms 
of the time (mainly Atari 400/800 &amp;
Apple II) called Demonstalkers that
came out in 1987 had a blue disc
called Arthur&#039;s Magical Cypher.

Every five levels of this Gauntlet-
like game you had to enter a code 
based on what combinations were given
by the game. Get it wrong and the 
game would end, of course.</description>
		<content:encoded><![CDATA[<p>An old Electronic Arts Game for the<br />
Commodore 64/128 and other platforms<br />
of the time (mainly Atari 400/800 &amp;<br />
Apple II) called Demonstalkers that<br />
came out in 1987 had a blue disc<br />
called Arthur&#8217;s Magical Cypher.</p>
<p>Every five levels of this Gauntlet-<br />
like game you had to enter a code<br />
based on what combinations were given<br />
by the game. Get it wrong and the<br />
game would end, of course.</p>
]]></content:encoded>
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		<title>By: DeusExVerra</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-423322</link>
		<dc:creator>DeusExVerra</dc:creator>
		<pubDate>Wed, 18 Jun 2008 21:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-423322</guid>
		<description>Wow, imagine lenslock Pong: 

Ping &#124;.   &#124;
Pong &#124;   .&#124;
Ping &#124;.   &#124;
Continue code: &#124;&#124;l,&#124;.&#124;;:&#124;1l&#124;&#039;
Fail &#124;    &#124;.
Too slow, try again?


but seriously, what makes them think this will really work. Basically its no different from the current day serial number, only much more annoying, and even more potentially problematic (don&#039;t loose the litte piece of shit or you&#039;re screwed). All you gotta do to get around it is utilize modern day keygens to use the generated number as a code to simulate the visual aspects. Hell, I bet you could probably make a Photoshop action that decodes this or something.</description>
		<content:encoded><![CDATA[<p>Wow, imagine lenslock Pong: </p>
<p>Ping |.   |<br />
Pong |   .|<br />
Ping |.   |<br />
Continue code: ||l,|.|;:|1l|&#8217;<br />
Fail |    |.<br />
Too slow, try again?</p>
<p>but seriously, what makes them think this will really work. Basically its no different from the current day serial number, only much more annoying, and even more potentially problematic (don&#8217;t loose the litte piece of shit or you&#8217;re screwed). All you gotta do to get around it is utilize modern day keygens to use the generated number as a code to simulate the visual aspects. Hell, I bet you could probably make a Photoshop action that decodes this or something.</p>
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		<title>By: Doug</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-423279</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Wed, 18 Jun 2008 20:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-423279</guid>
		<description>DRM (new) RIAA Style:

1. Must buy a $14.99 CD.
2. Must have obtained a &quot;CD Unlocker&quot; (prices may very from $250,000+ because for each person that downloads the music illegally, we lose $250,000 [obviously])
3. Plug &quot;CD Unlocker&quot; into headphones.
4. You get up to 30 seconds of playing time!
5. Repeat by buying the above products to listen to the next 30 seconds of the song.</description>
		<content:encoded><![CDATA[<p>DRM (new) RIAA Style:</p>
<p>1. Must buy a $14.99 CD.<br />
2. Must have obtained a &#8220;CD Unlocker&#8221; (prices may very from $250,000+ because for each person that downloads the music illegally, we lose $250,000 [obviously])<br />
3. Plug &#8220;CD Unlocker&#8221; into headphones.<br />
4. You get up to 30 seconds of playing time!<br />
5. Repeat by buying the above products to listen to the next 30 seconds of the song.</p>
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		<title>By: zarathustra</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-423154</link>
		<dc:creator>zarathustra</dc:creator>
		<pubDate>Wed, 18 Jun 2008 17:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-423154</guid>
		<description>Ahh the memories - JSW colour grid LMAO!

Brrrr-BEEP! Brrrr-BEEEEEEEEEEEEEEEEEadnauseam...

=]</description>
		<content:encoded><![CDATA[<p>Ahh the memories &#8211; JSW colour grid LMAO!</p>
<p>Brrrr-BEEP! Brrrr-BEEEEEEEEEEEEEEEEEadnauseam&#8230;</p>
<p>=]</p>
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		<title>By: Eloquence</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-423153</link>
		<dc:creator>Eloquence</dc:creator>
		<pubDate>Wed, 18 Jun 2008 17:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-423153</guid>
		<description>I still have a LensLok too... Came with some Rainbird software for the C64 actually. The Advanced Music System I think, with a MIDI cartridge and everything. I made some astoundingly horrible music that way...</description>
		<content:encoded><![CDATA[<p>I still have a LensLok too&#8230; Came with some Rainbird software for the C64 actually. The Advanced Music System I think, with a MIDI cartridge and everything. I made some astoundingly horrible music that way&#8230;</p>
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		<title>By: Finkangel</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-422815</link>
		<dc:creator>Finkangel</dc:creator>
		<pubDate>Wed, 18 Jun 2008 10:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-422815</guid>
		<description>Not quite correct, I dug my Speccie out of the loft a little while ago and the lenselok (with Elite) worked perfectly on my (at the time) 32&quot; Sony TV (a couple of keys could be used to scale the scrambled text to the correct size), and (just for the record) this was very far from the first physical DRM, go back a few years to Buzzard Bait on the Dragon 32, that had a physical dongle you needed to put in one of the joystick ports during loading or it would accuse you of being a pirate and refuse to launch...</description>
		<content:encoded><![CDATA[<p>Not quite correct, I dug my Speccie out of the loft a little while ago and the lenselok (with Elite) worked perfectly on my (at the time) 32&#8243; Sony TV (a couple of keys could be used to scale the scrambled text to the correct size), and (just for the record) this was very far from the first physical DRM, go back a few years to Buzzard Bait on the Dragon 32, that had a physical dongle you needed to put in one of the joystick ports during loading or it would accuse you of being a pirate and refuse to launch&#8230;</p>
]]></content:encoded>
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		<title>By: www.eZee.se</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-422736</link>
		<dc:creator>www.eZee.se</dc:creator>
		<pubDate>Wed, 18 Jun 2008 08:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-422736</guid>
		<description>Still searching for info on that &quot;Zool Spinning wheel DRM on Acorn&quot;, can someone post a link or something, am raelly curious to know how it worked..

Thanks in advance!</description>
		<content:encoded><![CDATA[<p>Still searching for info on that &#8220;Zool Spinning wheel DRM on Acorn&#8221;, can someone post a link or something, am raelly curious to know how it worked..</p>
<p>Thanks in advance!</p>
]]></content:encoded>
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		<title>By: tim from Radio Clash</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-422731</link>
		<dc:creator>tim from Radio Clash</dc:creator>
		<pubDate>Wed, 18 Jun 2008 08:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-422731</guid>
		<description>I had a Lenslokk not on a game but on Rainbird Art Studio. Was really annoying when you couldn&#039;t get into the very software you owned, because Lenslokk was so bad, especially on a application you&#039;d be using frequently!

Also weirdly Elite 48K had Lenslokk, but 128K version didn&#039;t, but worked on a 48K spectrum if you had a copy of the manual ;-)</description>
		<content:encoded><![CDATA[<p>I had a Lenslokk not on a game but on Rainbird Art Studio. Was really annoying when you couldn&#8217;t get into the very software you owned, because Lenslokk was so bad, especially on a application you&#8217;d be using frequently!</p>
<p>Also weirdly Elite 48K had Lenslokk, but 128K version didn&#8217;t, but worked on a 48K spectrum if you had a copy of the manual ;-)</p>
]]></content:encoded>
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	<item>
		<title>By: website design</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-422671</link>
		<dc:creator>website design</dc:creator>
		<pubDate>Wed, 18 Jun 2008 07:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-422671</guid>
		<description>Obligatory:
FUCK THE RIAA!
FUCK THE MPAA!
FUCK DRM!</description>
		<content:encoded><![CDATA[<p>Obligatory:<br />
FUCK THE RIAA!<br />
FUCK THE MPAA!<br />
FUCK DRM!</p>
]]></content:encoded>
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		<title>By: Abo</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-422637</link>
		<dc:creator>Abo</dc:creator>
		<pubDate>Wed, 18 Jun 2008 06:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-422637</guid>
		<description>&#039;Back in the day files were shared the old fashioned wayâ€¦..exchanging floppy discs through the mail. So next time you want to complain about how long a download is taking, it&#039;s light speed compared to the early days of warez. :P&#039;

Aye, but when I got into the C64 trading scene disks were sent and received daily so there was a fair bit of throughput.

The top boys dialled BBS on their 300 baud modems though...</description>
		<content:encoded><![CDATA[<p>&#8216;Back in the day files were shared the old fashioned wayâ€¦..exchanging floppy discs through the mail. So next time you want to complain about how long a download is taking, it&#8217;s light speed compared to the early days of warez. :P&#8217;</p>
<p>Aye, but when I got into the C64 trading scene disks were sent and received daily so there was a fair bit of throughput.</p>
<p>The top boys dialled BBS on their 300 baud modems though&#8230;</p>
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		<title>By: Abo</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-422625</link>
		<dc:creator>Abo</dc:creator>
		<pubDate>Wed, 18 Jun 2008 06:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-422625</guid>
		<description>When I was a kid we used to just use a tape-to-tape and copy the games. Speedloaders made this harder though, but then I got a Multiface and a saturday job in a computer shop... You kids won&#039;t remember but shops back then weren&#039;t like Game or whatever, they were often dead seedy, just like the one I worked at. Piracy was dead easy then; just stick the Multiface in, load the first game, save it off and repeat until all the games released that week were copied by the time I went home. And got a few quid for working in the shop...</description>
		<content:encoded><![CDATA[<p>When I was a kid we used to just use a tape-to-tape and copy the games. Speedloaders made this harder though, but then I got a Multiface and a saturday job in a computer shop&#8230; You kids won&#8217;t remember but shops back then weren&#8217;t like Game or whatever, they were often dead seedy, just like the one I worked at. Piracy was dead easy then; just stick the Multiface in, load the first game, save it off and repeat until all the games released that week were copied by the time I went home. And got a few quid for working in the shop&#8230;</p>
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		<title>By: Not Me</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-422586</link>
		<dc:creator>Not Me</dc:creator>
		<pubDate>Wed, 18 Jun 2008 05:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-422586</guid>
		<description>Never had any lenslock games. 

The worst I had was a Marble Madness clone that required a dongle to play the full game. As terrible as DRM is who doesn&#039;t love saying dongle? 

Surprised it never made a resurgence with the popularity of USB.

I recall playing others requiring entering a word from some page of the manual. Of course you&#039;d dutifully look up the 17th word in the third paragraph on page 63 and then the damned thing wouldn&#039;t work because they&#039;d arsed up in printing the manual.</description>
		<content:encoded><![CDATA[<p>Never had any lenslock games. </p>
<p>The worst I had was a Marble Madness clone that required a dongle to play the full game. As terrible as DRM is who doesn&#8217;t love saying dongle? </p>
<p>Surprised it never made a resurgence with the popularity of USB.</p>
<p>I recall playing others requiring entering a word from some page of the manual. Of course you&#8217;d dutifully look up the 17th word in the third paragraph on page 63 and then the damned thing wouldn&#8217;t work because they&#8217;d arsed up in printing the manual.</p>
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		<title>By: khisanth</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-422514</link>
		<dc:creator>khisanth</dc:creator>
		<pubDate>Wed, 18 Jun 2008 04:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-422514</guid>
		<description>I still have one of these! Came with The Graphic Adventure Creator.

worked perfectly!</description>
		<content:encoded><![CDATA[<p>I still have one of these! Came with The Graphic Adventure Creator.</p>
<p>worked perfectly!</p>
]]></content:encoded>
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		<title>By: Daniel</title>
		<link>http://torrentfreak.com/crazy-video-game-drm-prism-1980s-style-080617/#comment-422475</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 18 Jun 2008 03:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://torrentfreak.com/?p=2889#comment-422475</guid>
		<description>I remember the lenslock device that came with out copy of elite.  I wasn&#039;t previously aware that each lens device was unique.  The greatest problem for it as a form of DRM was that you could just read the code off the screen with a little practice. My Brother and I would frequently have to do that when we couldn&#039;t find the device.

It effectively just displaces a handful of the pixels in a monotype low res font.   There aren&#039;t that many characters and they are all pretty distinctive shapes so you can learn them quite quickly.</description>
		<content:encoded><![CDATA[<p>I remember the lenslock device that came with out copy of elite.  I wasn&#8217;t previously aware that each lens device was unique.  The greatest problem for it as a form of DRM was that you could just read the code off the screen with a little practice. My Brother and I would frequently have to do that when we couldn&#8217;t find the device.</p>
<p>It effectively just displaces a handful of the pixels in a monotype low res font.   There aren&#8217;t that many characters and they are all pretty distinctive shapes so you can learn them quite quickly.</p>
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