Two weeks ago we published an article calling for more transparency from gaming companies that use P2P technology to let their users distribute content. In the days after we published the article, one of the major players in P2P game distribution responded to our concerns. According to Akamai, gamers aren’t P2P bandwidth slaves, they just need to read the EULA.
Increasingly, game companies are using peer-to-peer powered solutions to deliver games and updates to their customers. While the use of P2P technology could be beneficial for publishers, consumers, and the image of file-sharing in general, the use of P2P by game companies still lacks transparency, privacy and control. A newly published best practices outline aims to change this.