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Treat People With Respect and They Won’t Pirate Your Product

Super Meat Boy dev Tommy Refenes has published a long but very interesting blog post where he argues that “apathy and refunds” are more dangerous than piracy.

respectThe post, which covers elements of the Sim City DRM fiasco, is well worth a read if you have the time, but what caught my eye is Refenes’ thoughts on creators’ relationships with potential and existing customers.

The 31-year-old, who has a number of Windows, XBoX and iOS games under his belt, says that there is not much anyone can physically do to stop people pirating their games, but there are opportunities to make that less likely.

First, the issue of service.

“I do believe people are less likely to pirate your software if the software is easy to buy, easy to run, and does what is advertised. You can’t force a person to buy your software no more than you can prevent a person from stealing it,” he writes.

But of equal importance, and perhaps crucially given the opportunities that creators have today to interact and connect with their customers, comes the issue of old-fashioned respect.

“People have to WANT to buy your software, people have to WANT to support you,” Refenes writes.

“People need to care about your employees and your company’s well being. There is no better way to achieve that than making sure what you put out there is the best you can do and you treat your customers with respect.”

This definitely makes sense. Faceless corporations don’t seem to know how to deal with customers on a personal level. Their robotic responses and automatic, conveyor-belt processing of clients is way too impersonal and interactions with these companies tend to be sterile affairs.

Of course, as gamers we love the huge production values of today’s A-list games but invariably they’re produced by the big companies with the most impersonal attitudes to customer service. Perhaps these giants need to rethink their approach, so along with great games comes a new and more human thinking on dealing with fans.

If Refenes is right – and it would be cool if he was – ridiculous DRM would be needed no more. That would certainly be something to look forward to.

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  • Indie gaming fore life

    That is why I support indie game devs and not these greedy, cock sucking, late century baby boomer’s.

    • HelpfulMan

      Indy! My Hero! (Indiana jokes reference)

    • Incognito

      On behalf of my indie team and me, we thank you for supporting indie developers. We wouldn’t be able to do much without you supporters. :D

      • Indie gaming for life

        If it wasn’t for the 21st century generation of kids than indie game development would not be possible. Along with the indie movies and tv shows.

        • mjones52

          I’m 65 and have been supporting indie games and music for years and lately Kickstarter things – so go easy on the generalizations, eh?

      • guest

        “Do much” like what exactly?

        • Incognito

          Without people supporting us, we’d have to get regular day jobs that would greatly hinder our game development and enjoyment of life.

  • http://www.facebook.com/valentine.north Valentine North

    There are few games nowadays that are original, or fun.
    They took XCOM and turned it into another crap title. I’m waiting and watching the open source implementation of the original.
    Diablo 2 was fun. 3? Not so much.
    Simcity was a fun game when it came out. Now? You have to buy it again and again and again. It’s like they’re selling an incomplete game, that’s so expensive, you have to buy it piece by piece.

    I don’t even want to get started on the other software, like Office and Windows, … *shudders with disgust* …

    • SCP-914

      Luckily, there are alternatives to Windows and MSOffice. Openoffice(dot)org and all those Linux distros like PClinux, Pearlinux, ZorinOS, etc. have a compatibility layer for Windows software. There is also ReactOS, which is supposed to be an open source operating system that aims to effectively replace Windows. The problem with ReactOS is that it’s still in an alpha state and kind of unstable. Hopefully it becomes stable soon, though. People need something that effective use all the (non-MS) software their old OS could and stand up to rocks thrown at it.

  • smd

    ^^ this i stopped buying mainstream games all together with the exclusion of a few complete games on the xbox everything i play or own now is mainly indie. The problem being, you must have a connection to play single player… drms period…… or games that somehow believe they are entitled. Its always the same bullshit excuse ‘ oh we didnt anticipate blah blah ‘

    • SCP-914

      Some forms of DRM aren’t as bad as others. Earthbound’s DRM (increased random encounters, strange enemy placement, and a nasty surprise that makes all that work to make it to Giygas go to waste) might seem like it’s pure evil, but since it’s only triggered by messing with checksums that verified saved data size to determine if it’s an official cart and not one from a cartridge copier, it’s actually more of an angel compared to modern day crap like always online, redownloading parts of games over time, and online passes. The difference is that Earthbound’s DRM could go unnoticed by someone who is playing an official cartridge, while modern DRM shows it’s ugly face to every one and can affect people who buy games secondhand or rent them.

      In other words, Earthbound’s DRM is a very picky predator that stalks its specialized prey through out the land(game), while modern DRM is a troll waiting under the bridge(game) for anyone who uses it and makes it harder for them to pass.

      • Andrew Lee

        That may be but DRM does not apply to pirated copies in which it has been stripped . They should dump the money into game dev instead of trying to pretend their security teams are the best in the world and nobody will ever crack their shit.

        Look at Diablo 3 “online only” there are a ton of private servers around for it now. Odds are the people that cracked it were born with a talent that far exceeds any security team working for whoever.

        They need to stop trying to outsmart pirates because it’s not gonna happen.

        • SCP-914

          Well, if they want to include DRM in their games, the least they can do is make sure that people who have legit versions of the game don’t suffer because of their paranoia, stupidity, greed, or whatever you want to call it. Personally, I agree with you on money being wasted on security of games could fund better quality games. Make a game that people will enjoy, not one they can’t because craptastic DRM won’t let them play it even if they bought it legally. (Get rid of online passes, always online, anti-used game stunts, avoid manual based protection, etc.) Continued abuse of those kinds of DRM could bankrupt them from multiple angles. Loss of customers who are furious with them over it, wasted money on the DRM, pirates who bypass it, etc.

        • IDIOCRACY

          It is very simple…. if I go on a holiday with the kids, they want to play their games in the car… on the laptop…how the F*ck will you connect to a server to play Sims if there is no other network than GSM and roaming costs 2 dollars / MB…. no fun anymore and it will probably be too slow too… or at best an intermittent connection…

          No I would have bought SimsCity if an internet connection was not needed… now…. forget it. 1 lost sale, cause is not Piracy but DRM

          No hehe

        • SCP-914

          Yep, that’s why I don’t approve of DRM that shows no discrimination and targets both legit owners and pirates alike. That would make it a defective product, no matter what they claim. (Hey, if it doesn’t work properly for all legit consumers, you can’t claim it truly does work properly.) Anyway, I wish people would sue companies that rely on always online DRM for selling them a defective product. EA needs a lawsuit over the SimCity fiasco to teach them a lesson about DRM abuse.

  • Kenton

    If I can afford it, I buy the game. However if their is some crappy DRM, I will refuse to buy the game. Thats how I roll.

  • Pierat

    not happening in this age folks. sim city is not the 1st game this has happened to. remember back when MYST was popular? I remember 2 of them had such a HI lvl of DRM protection that even IF you had the actual cd that you still needed the cracked .exe to play it. hell Konami released the Silent HD collection and they released it as broken, they said they would fix the game on one system but said sorry the other one will not be getting fixed. same goes with downpour, its broken to and because of BS copyright laws you can’t get a refund.

    so I say FUCK EM.

  • HelpfulMan

    Sharing is caring.
    I share becasue I believe that sharing of information is a God given right and I answer to a higher calling.

  • Rekrul

    When they announced the game Alice: Madness Returns, I was excited because I love the first game. It’s over a decade old and I still enjoy playing it.

    Then I learned that A:MR requires online activation and the activations are limited. They can take that shit and shove it! I refuse to spend money on a game that will stop working when the company decides to stop supporting it. When I buy a game I expect to be able to play for as long as I have a system that it will run on.

  • Guest

    How to prevent illegal games/movies/Music being copyrighted.

    1) Let people play a “demo” of the game so you get to see if you actually enjoy the game (Try before you buy) Remember back in 98 when games gave you a little 10MB demo? If you liked it you brought it, if you didn’t, you moved onto the next game… Rarely see a Demo these days…I like to know what i buy isn’t Crap made just to get a quick £30 from me.

    2) Make a game that’s actually decent, I Remember back when Age of Empires got released with LAN mode, i had hours of fun playing the AI or my friends, Compare that to today’s games – Buy a game that has Multiplier mode (online play) the games take 2-4 weeks before you can even play it without getting pissed off (Perfect Example of this would be Battlefield bad company 2, SWTOR, ect, So many problems and the game was just pushed on the rack to get a fast £30 from me.

    3) Release Completed games – stop making me buy a game for £30 to tell me i need to download 2-4 patches to get the games “Major Bug free” Test it before you sell it, make sure its up to a decent stranded i’m buying a game, not to beta test your game. (Perfect example. AIon Online had a Major bug that you would crash after you used so much RAM, and the game had a memory leak to speed that process up, making the major element of PVP more of a challenge not to crash, then not to die in-game.)

    4) If you release a movie and its in “3d” make sure it’s in frigging “3d” not “Half 3d” I’ve spent £50 to go to the movies with my family, to see a movie in 3D to find out if i remove my glasses it looks almost exactly the same.

    5) Improve your Cinemas – I’ve been to 3 different movie area’s in my Area and each one of them have arms missing from the chairs, rubbish in my seats. Rude staff or general uncomfortable seats – If you insist on charging me £2.50 for a medium sized drink which is only 99p at the local store (Even when you’ve watered down my fizz with water, don’t think i don’t notice.. i am not stupid) and charge me £2 for a packet of chocolate which i can get for £1 at the local store…THEN tell me i can’t bring my own stuff as its against the rules. then you better damm well make sure im at-least sitting comfortably with a NONE broken char.

    6) If you which to make a song, make it good. half the music released i hear more of a noise then i do actual singing, and when i do hear singing it doesn’t sound right. don’t get me wrong i don’t mind rock, but there is a difference between Rock and noise.

    7) Charge me a decent price, £49.99 for a game that only lasts 12 hours of game-play with no real replay ability is starting to get costly them good indie games games know how to make money, by making a decent game with a decent budget and selling it for a decent price. they don’t need to spend 1.5 million to make a 200,000 profit. and then scream “it’s because of them pirates we don’t make cash” guess what? it’s not always because people are downloading your stuff why you’re not making money, it’s also because what your selling isn’t worth the price your asking for, people get paid less to work more, to get taxed more to get less family time, alot of people just want to buy a cheap little game without selling there left arm.

    • http://twitter.com/s0l_uk Bill C

      I agree whole heatedly with point 1. not just to see if the game is any good but to see if the “game” can actually run on my PC!

      Some of us are on a tight budget and can’t afford the triple SLI GTX Titanium whatever cards required for the “recommended Spec” or 1 GTX Titanium for “Minimum Spec” or what ever the game needs!

      Some of us have to make do with a system that’s 3 to 4 years old!

  • http://Mac-Security.blogspot.com Derek Currie

    It’s all about respect.

    Without respect, the alternative is what we have with our current Corporate Oligarchy: Hateful, self-destructive biznizz bozoids.

    Treat your customers and clients with disrespect and retribution will follow.

  • Alain Delon

    I’d still pirate it anyhow.

    • James

      Well yes why pay for something if you dont have to, but if its really good and you like it enough then you will want the company to keep making more of it by nature.

  • Pingback: Treat People With Respect and They Won’t Pirate Your Product - 420Files : 420Files

  • FireFtw

    I have to say that every game I have come across that is advertised DRM free I have brought, along with every indie game i’ve played. As he said, we want to support companies that are being kind to their customers and giving us quality products.

  • http://www.facebook.com/Tyr.johansson2 Tyr Arne Eskil Johansson

    Love Runic games. They gave me more than blizzard did in the last years. o and fuck starcraft 2.

  • MClement

    I bought really all of their games (SC Classic to SC 4), I still have my first city I made with the first game and I play offline. I am waiting since 5 year for a new SC… And they put file on the cloud… I want to play offline so i’ll wait for the crack they just lost a good customer who never complained…. They have no respect for the customer (EA) I had to use a cracked version of need for speed the run because it tryed like a junky to access their server (firewall log confirmed) and caused the framerate to drop…

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