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Rogue DRM “Vandalizes” Video Game Creators’ Projects

The latest attempt by YoYo Games to stop unauthorized users of their popular GameMaker software has sadly backfired. A new DRM system,which replaces game graphics with skulls and crossbones, became a little overzealous to say the least. Not only did it mess around with user-created graphics in pirated versions of the software, but also replaced those in fully paid-up and free versions too, leading to game developers losing their work and valuable time.

Around for more than a decade, GameMaker is a neat piece of software that gives users the ability to create decent video games without prior game programming knowledge.

In addition to the premium edition, GameMaker is available in a feature-limited free version to entice new users in. Of course, this doesn’t stop the software crackers who regularly release pirated copies of the top-of-the-range product.

YoYo Games, the company behind the software, admit to being in a continuous battle with pirates, trying numerous techniques to mitigate unauthorized downloads. Their latest attempt, however, has completely backfired.

Over the weekend it became clear that Game Maker’s DRM system had gone postal. Indie game developer Brian Heidrich reported that in one of his projects the graphics he had created were now gone, only to be replaced with pirate-related emblems.

“When I opened the project today I was surprised to see skulls on almost all my sprites,” said Heidrich complaining to YoYo Games.

GamesMakerPirate

Initially, other members of the GameMaker community found the modification of the game dev’s project amusing and were quick to accuse Heidrich of using a pirated version of the tool.

But quickly it became evident that something was amiss when YoYo’s Head of Development Mike Dailly responded in defense of Heidrich. Dailly, who was the first employee of DMA Design, the company behind Lemmings and the debut Grand Theft Auto, said there might be another explanation.

“Please don’t ASSUME folk are using pirated copies, sometimes a virus or something can effect an exe and gives some issue like this,” he explained.

Whatever the reason, the DRM was definitely causing problems. Not only was the system kicking in on pirated versions of the game, but fully paid-up and even free editions too.

“It certainly appears that GM’s anti-piracy code is registering a false positive and then vandalizing people’s projects,” a user complained on YoYo’s forum. “As much as I’ve been an advocate for GM and YYGs, this is just wrong.”

YoYo has now issued an update to remove this element of the DRM and Dailly has apologized to users affected by the problem.

“I totally understand that those who have paid for GameMaker and are getting this are feeling very upset by the whole matter, and I can only apologize for the problems. We try hard to make it as smooth an experience as possible for paying users, but are constantly fighting pirates’ understanding of the protection systems,” he explained.

“We’d LOVE to be able to remove the protection completely, but we know that vast numbers would simply copy it if it was that easy. A certain number will NEVER buy – EVER! These folks are basically crooks, and you can not count these as lost sales. No matter how ‘cheap’ you make it, some will simply never buy.

“We simply don’t care about them, but if I can piss them off, I will,” Dailly added.

Of course, GameMaker do provide options for users to get in on the fun for free, so they can hardly be criticized for not trying to convert would-be pirates into paying customers. But aggressive DRM is problematic, as summed up by another Game Maker user.

“DRM is, and always will be, a huge failure. It fails to do the one thing it was designed to do, that is stopping piracy,” wrote Big J.

“In addition, it just causes unnecessary trouble for the legitimate users, which is easy to see here.”

The good news is that YoYo not only responded quickly to the issues, but also appear to have taken something positive away from the experience.

“If I thought for one minute we were going to affect customers, I’d never have put [the DRM] in. Something we simply didn’t expect has been happening on end users machines, and while we think we now know, again, I agree, customers should never – ever – be affected by it,” Dailly concludes.

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  • DRM Sucks
    • TheOiulkj

      This is especially hilarious because there is a pirated version out there that I know was available since at least September sometime, and it doesn’t have any of these issues at all.

      Once again the buyer is rear-ended by DRM while the pirate escapes unharmed.

      • chronoss

        is this game by yoyo called buttholio?

      • Lord of the Files

        After reading the article, I’m left with one question. What is the logic behind putting so much time and effort into stopping people you admit will never ever buy your product no matter what? Wouldn’t it make a lot more sense to put all of that considerable time and effort into making your product better instead, giving people a reason to change their mind and pay for it? Not just the pirates, but people on the fence too who don’t have a problem with paying and just aren’t certain it’s worth their investment yet.

    • Fluffy
      • Guest

        hahah love it

    • Guest

      hahaha so true

    • OneEyedWillie

      Just amazing how retarded some of these companies are. Do they not realize just how stupid they look. ROFL

  • Jackdeth

    “We’d LOVE to be able to remove the protection completely, but we know that vast numbers would simply copy it if it was that easy. A certain number will NEVER buy – EVER! These folks are basically crooks, and you can not count these as lost sales. No matter how ‘cheap’ you make it, some will simply never buy.”

    So, umm, remind us again what you’ve lost if you know these folks will never buy the title no matter what you do? No sale is no sale, regardless of whether or not the person chose to pirate the software.

    “We simply don’t care about them, but if I can piss them off, I will,” Dailly added.”

    Good job. You didn’t do anything to pirates, but you did screw with paying customers. Herp derp.

    Reminds me of the lame DRM attempts with BluRay and digital copies. In many cases the digital copy is so DRM encumbered that it’s easier to hit up USENET or a P2P oriented site and just grab a scene encoded HD rip of the film for personal use. Works everywhere with no muss or fuss.

    • Scary_Devil_Monastery

      ““We simply don’t care about them, but if I can piss them off, I will,” Dailly added.”

      Well, it looks like Dailly at least has a clue. He knows full well there is no “lost sale” and so the DRM is just there to piss off people with unlicensed copies.

      The cost of that pleasure of his has now cost him a great deal of reputation – it only takes one customer who’s seen ten hours of work go down the drain thanks to a “willful mistake” of this kind to sink the reputation and value of the product. Herp derp is right.

      • Ring

        Yeah, that’s quite ironic. Could anybody tell me
        if the term “copyright troll” fits in this case?

        • Scary_Devil_Monastery

          Not quite. A “copyright troll” needs to be more than just a pissed-off developer with poor judgment.

          For a good example of a “copyright troll” you might check the posts of at least one “Anon” around here, and most certainly “Nejtillpirater”. The dead giveaway is that a copyright troll wants to argue for a certain result and is willing to contradict itself blatantly and often in one and the same thread as long as that means it can contradict what it perceives as a “pirate”. Even if what the “pirate” said was “The sky is blue”.

        • Gen. Eric Guy

          He was just a lemming that was a tad misguided. Fortunately for him, a umbrella saved his potentially harsh fall, almost off the map, but he’ll have to waste some builders or bashers to reach the goal. Coulda been worse, he could’ve nuked himself, or accidentally turned into a blocker, and have to be nuked/exploder’d anyway.

          His “YIPPIE!!!” will be slightly delayed.

          Password:
          GMNLLNIIJN

          Pic related:
          http://image.dosgamesarchive.com/screenshots/lemmings2.gif

      • Whatever

        And the best producer has to show for is an apology like in the Finland case.

        “and I can only apologize for the problems.”

        Real damage, fake compensation.

    • icec0ld

      Once again, DRM is proven to affect real customers more than any legit one.

      How sad. The people who got a pirated version got one that not only worked but didn’t deface their work.

      When pirates get the superior version of your work you’ve done something wrong.

      • Scary_Devil_Monastery

        Anyone remember “Assassin’s Creed”? The version which required online activation?

        I’m surprised DRM is still used used by smart developers, given that it usually means the pirated product becomes the more consumer-savvy choice..

        • djnforce9

          It was Assassin’s Creed 2 and the newest Prince of Persia as well. The game would stop if your connection to the DRM servers dropped and in my case, a bug in the code would actually caused the entire game to crash as well forcing me to restart the game and lose progress. Didn’t happen often but my point is it should not happen AT ALL.

          The Game Maker incident is far worse though. They could have been sued if one of their customers was developing a game they intended to sell and the glitch set them back several hours and dollars in lost time and assets.

        • Scary_Devil_Monastery

          @djnforce9

          D’oh. I was PRETTY sure even the left corner of the gaussian IQ curve had gotten the message with Assassins Creed 2. Now you tell me titles are still being released with a DRM scheme guaranteed to advertise the pirated product over the bought one?

          Who does marketing for these people? A potted plant?

        • Whatever

          If “smart developers” = “Yo Yo” then error.

    • Rohe

      I must say, that using a chinese written BR.ripper to make an occasional digital copy/rip to exactly suit the resolution of the old beamer of a friend was a PITA two years ago. Slow very slow ripping, stuttering results.

      Now its easy as a cake. The ripper people claim, that the BR makers simply stopped adding more complex DRM to the discs. The ones that exists can be circumvented quickly and they seem not to bother anymore.

      My 50bucks major brand streamer has “legal” BR feature that allows to stream the discs over the “unsecure” internal net to the TV screen. Two years ago it stopped working at the newest discs because missing some keys. Now it rarely connects to the net to get new certs, the last firmware is 9 month old.

      I can even play .mkv rips with BR headers in it. The box refused it initially, but now they seem not to care anymore. It just plays everything.

  • guest

    loosing their work

    Learn to spell, you make the sharing movement look like a bunch of idiots.

    • Sprint

      And you look like you don’t have anything better to do today.

      • Fixtuvwm

        The article is one thing and the comments are another.
        The article should have proper grammar ’cause in a site with good trafic like TF, it makes the author look un-proffesional.

        • anon

          I see what you did there.

        • Sprint

          I can see it too.

          Anyway, people who spend their time doing those things have a boring life.
          They should go to get a job as editors,
          if they love to dedicate their existence to correct spelling and grammar.

    • Grammar Police

      *losing

      • Guest

        Lheuwzing..

  • Guest

    And that’s what you get for using legitimate software.

    If you’re going to call me a pirate either way why the fuck should I pay anyone for the privilege? Folks like Nej probably don’t see the problem in this; he’d pay people to slap him in the face if anyone’d take him seriously.

    • Scary_Devil_Monastery

      Well, he’s obviously willing to suffer through years of humiliation while demonstrating himself to be totally clueless on every topic in which he chooses to comment.

      And the sad man claims he does it for free. That makes him either a hard M or a very tragic case for psychology.

  • Amused

    I personally rarely buy software programs. Here’s why. In the past I’ve downloaded and paid for quite a few programs and run them legally. I stopped doing this because in a significant number of cases I paid good money for a program I liked and found useful, only to find after installing it, it didn’t run properly or not at all on my system. I then went to the company’s support page explaining my problems in the hope of them providing a solution or a refund. I have to say that in 99.9% of the time I NEVER received a response. Once they get the cash out of your bank account, they disappear. So now I pirate all my software first and run it for at least 2 months. Then and only then, if I really like and use it often and it runs without problems I will purchase a legit license for it and support the developers.

    • cgimusic

      I have found this is a huge problem, especially for iOS apps which don’t have free trials. After I was fucked over by app developers twice I decided to stop buying apps completely.

      One app developer sold me an app and then a couple of months later, crippled it and tried to sell me an update to the new pro version which had all the features the version I had paid for before had. Unfortunately, because the purchase was so long ago Apple couldn’t help and just told me to take it up with the developer.

    • Guest

      Updates are one reason I pay for some applications, saves having to rely on new versions being cracked etc. specially when updates are required quickly to work with other services etc.

      I once paid for a program with 1 year of updates for free (tbqh I expect most updates for life), sadly that didn’t even include major updates.

      For 12 months there were NO updates, only beta trials for their NEW version of their program, didn’t even work on a major update/revision either.

      I stopped even bothering pirating it, it was a program I had pirated for years before that I decided I should pay for because I was actually using it (the pro version over the actual free one). These days I now use a FOSS alternative, bugger it.

      • Jackdeth

        The big problem (at least in the US) is that no consumer protection laws for digital goods (like software) exist. So, if you buy a piece of software and find it does not work on your machine, you’re at the mercy of the developer. You can’t return the software, the developer has no liability, you’re plain SoL.

        With any other product, let’s say a hammer, if that product is defective you’re granted two options. You can return the defective product for a full refund, or receive a free replacement. With software, a replacement isn’t going to help. And we already know a refund is out, unless the developer/publisher is feeling altruistic.

        Quite literally, software is the only product I can think of that can be delivered in a state of disrepair, with no liability attached to the developer. Everything else has some type of consumer protection law applied or some type of warranty afforded to the consumer to guarantee workmanship.

        • Scary_Devil_Monastery

          “Quite literally, software is the only product I can think of that can be delivered in a state of disrepair, with no liability attached to the developer…”

          This applies to any “Intellectual ‘property’” and is yet one more reason as to why that term should be discontinued. Jeffersson’s statement regarding why ownership of ideas and information is fallacious still stands.

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  • JG

    I can hear one of my old Comp Sci profs saying “ALWAYS MAKE MULTIPLE BACKUPS”… Hopefully those who were affected either had backups they could use in place of the altered images, or the fix mentioned in the article was able to de-pirate the images….

    I kind of agree with other previous posters. I love how they say they don’t care about the people that will never pay for their software choosing to pirate it instead. It seems you do care – you’re putting a lot of your resources into developing DRM to “piss them off as much as possible”…. Especially considering DRM has a long track-record of coming back and biting the asses of people who legit pay for the media & not affecting the pirates it supposedly was designed to stop. Instead of going through all the mess to piss people off you don’t care about, ignore them and focus on those you do care about – your paying customers. Use the programmers & money allocated to DRM creation to make some new features for the program. Like you said – those who pirate your software are going to pirate your software regardless – all the extra DRM and crap is just causing them to wait a few more days to upgrade until someone figures out a way around your supposedly unbreakable DRM (which usually gets cracked weeks before the product its protecting gets released anyway) and causing headaches for your paying customers. Is it really worth it???

  • chronoss

    im gonna post haha 5000 times today in this thread

  • Guest

    I remember using GameMaker. It wasn’t ANY easier than writing games in C and OpenGL. In fact, it was harder because the GameMaker engine is restrictive and it’s performance sucks balls in comparison.

    Anybody using it should take this fiasco as an opportunity to ditch its sorry ass and learn how to program for real. Which, if they’ve already learned GM’s proprietary language, shouldn’t be that hard.

    • Azed

      I tried to use the so called “Un1ty”-hype thing, and it looked good first, but they had some limitation in speed and huge requirement of memory and foot print. It is free, its a good start and you get quickly results.

      Then they start selling PRO versions who get rid of the huge memory requirement and binary foot print. And then they ask serious money for any new platform they support. I understand the idea behind it, but I felt more and more inclined to shell out $1.000s even to be “allowed” to write something.

      Now I’v gone back to C++ and open libraries, and I TOTALLY miss the “snugness” of the other thing. But true freedom has always a price and I’m willing to pay for it.

  • DS

    I don’t know what’s more pathetic, people who spend sizeable amounts of money creating DRM systems to thwart pirates who would never buy the digital item in the first place, or politicians continuing to promote copyright laws based upon economic and marketing practices of the Victorian Era which have no sound economic or pragmatic basis in the 21st century.

    The logic of these people are undeniably certifiably nuts.

    • Scary_Devil_Monastery

      I beg to differ – Copyright laws did not emerge based on “economic and marketing practice”. They emerged because the Guild of stationer’s were about to lose the charter naming them sole surveyors of what would be legal to print, lest some bastard with a press call the queen bad things. “Bloody Mary” has a lot to answer for.

      Copyright is nothing more than the bastardized child of a law originally meant to protect the government from openly voiced dissidence. It’s more appropriate to say that copyright became established first and only then tried to shape economic and marketing practices in victorian england.

      And today enough idiots have invested money in that lead balloon to ensure serious attempts are made at making it soar.

  • Piercing_male

    So let me get this correct.

    The DRM actually deliberately corrupted files on the users disks?

    Not just “tricked” an open file command and displayed another with a skull and crossbones, but physically damaged a file on a persons hard drive?

    I’m sure there are laws against that…

    Funny how the law of copyright protection, through DRM in this case, with no legal statute or tests/precedents set [as far as I know] was in this instance seen as “higher” than that of other laws relating to malicious misuse; criminal damage etc. [assuming that the above questions answers are "yes"]

    • Scary_Devil_Monastery

      “I’m sure there are laws against that…”

      Well, yes, there are, but…
      Normally when you install a piece of software, the first thing you have to do is accept the EULA. The standard EULA is basically a warning by the software company that they do not make any guarantees as to what will happen when you install the program.

      So even if the program as standard would execute a ‘format C:’ command every full moon, you, as the consumer, have explicitly agreed that you were aware of those risks upon installing.

      In this case the DRM did not work as expected and so the maker can swear himself free from all guilt. However…if the standard operation of the DRM is not to prevent the program from running but to corrupt data on the hard drive, then yes, you might have a case.

      • http://profiles.google.com/zerianis10 Christopher Kidwell

        Scary_Devil_Monastery, again….. THOSE STIPULATIONS IN THE EULA’S ARE KNOWN TO BE AGAINST THE LAW AND UNENFORCEABLE!

        Numerous judges and other legal experts have weighed in on this and said that numerous federal, state and local laws make many parts of EULA’s today unenforceable or just outright illegal.

        • Scary_Devil_Monastery

          That is quite correct in many cases. I’ve had to explain the same to the copyright trolls on no small number of occasions.

          However…where software is concerned, a lot more leeway is granted by default. For one thing, it is nearly impossible for the consumer to demonstrate or prove harm. Remember that even the sony rootkit took forever – and a massive number of affected customers – to bring to court. And it’s difficult to demonstrate that a certain piece of DRM renders your computer more “unstable”…than, say, just running an ordinary XP installation on it for a few years.

          In this particular case we are looking at DRM doing far more than just rendering the program it’s protecting inert – but apparently by design it also corrupts the user’s data.

          And that is where I think there is a chance of legal redress against Mr. Dailly.

          I personally believe it should be forbidden to write a EULA which presumes to go above and beyond what consumer law dictates as that could very well constitute fraud on behalf of the company supplying the EULA. And I don’t understand why no one has challenged this practice.

    • Azed

      In a “legal” sense, only the “legal” users would have a standing in court. I doubt someone invests money in a full project made with “questionable” software licenses and then claim damages by an rogue drm he deliberately tried to circumvent. Its the “if there is no judge, how could it be a crime?” question.

      The legal owners could sue, but it would probably always end with a contract, that you can never legally install/use the software again without paying the damages money back. Which is, sometimes, impossible.

      • Scary_Devil_Monastery

        Um, did you not read the article? Pirates did not complain about this. Legal users of the software did. Who found that their legally bought program screwed them out of a great many man-hours of work by corrupting and destroying their files.

        A lawsuit here, in this particular case, would be open-and-shut.

        Pirates, having obtained the program in a sanitized and cracked version, did not have a problem with the DRM at all.

      • Whatever

        Contract ?

        A gun seller might not be responsible for a gun fire by mistake.

        However he will be responsible for putting hidden explosives in the handle against reverse engineering the gun if it explodes during usage.

    • Bigd

      Wasn’t there an office suite that did this too? I forget which one.

    • Testestets

      The fact that he is quoted as saying that he added the DRM for malicious reason exposes him to serious liability issues.

  • http://www.wraithtdk.com Matthew Young

    Regardless of one’s view on piracy, DRM is, was, and always will be a mistake for this very reason. The sole purpose of DRM is to stop piracy, but pirates just skate right on by it, while legitimate users suffer. Activation server get shut down, giving software an expiration date. Tricks like this one damage people’s work. All these schemes have their failings, and ultimately, instead of PUNISHING pirates, you end up ENCOURAGING them by ensuring that the only people who get a smooth experience with your product are the ones who DON’T pay for it.

  • Hellmark

    Reminds me of some issues i have had. I have had three instances where DRM prevented me from playing legit stuff i bought. One, the company offered a refund rather than attempting to fix the issue. Currently I am unable to play Driver: San Francisco, that I bought and installed months ago via Steam. It appears around the beginning of november, users of D:SF on OSX couldn’t properly contact the key authentication server Ubisoft runs. Ubi has yet to even reply to my support request.

    • Scary_Devil_Monastery

      That particular issue was ironically enough one of the main reasons I started getting software from usenet, kademlia and finally bittorrent. Buying stuff which just doesn’t work – and then getting a shrug and a finger from customer services/tech support did it for me.

      Every software I buy these days is carefully vetted. Save from a few developers I’ve come to trust on the issue. And even then I tend to run the copy i get via TPB as they usually come pre-cracked.

      • Asdf

        Exactly. I wouldn’t buy games except from GOG or a handful of indie developers who can be trusted.

  • Edward Blackbeard Thatch

    drm – digital right mismanagement. simples

    • http://profiles.google.com/zerianis10 Christopher Kidwell

      Pretty much. This is why DRM needs to go bye-bye forever, because there is A L W A Y S the chance of it going out of control for one reason or another.

  • ITakeAPotatoChipAndEatIt

    When are they gonna learn that DRM helps No-one.

    Most of the time DRM actually drives away “Potential” customers, for example, when i buy a game/program only to find out i have to register on multiple services, and run some shitty program in the background while playing the game, it pisses me off enough to completely not buy that companies games anymore, this is the exact case with anything with an EA label on it.

    A good example is GTAIV, i have a legit copy, yet i can’t even install the damn thing anymore because the DRM (GFWL + Rockstar Social Crap) completely cripples the game.

    Another DRM i found rather distasteful is one that causes the game to basically melt/fall apart as you play it, even in cases of legit use sometimes. (e.g. Arma II)

    Of-coarse this doesn’t just apply to games, I’ve had this happen more then once of legit Software.

  • DarkTigris

    They just keep showing people that buying stuff doesn’t make it better.

    • Scary_Devil_Monastery

      Worse, in many cases they produce a product which, after the first review, everyone will know is great if you got the copy by torrent but which sucks bowling balls through garden hoses if you actually bought it.

      Competing with “free” is demonstrably not an issue – people have been throwing money at the game industry for decades despite everything already being readily available elsewhere.

      But competing when your own product is expensive and works far worse than the free copy…?

  • Who

    game copy protections and BAD game development is Y I stopped supporting *buying* games.

    Capcom/Konomi/Bandi/Namco/Nintendo/Sony/Microsoft/Ubisoft/EA are ALL a bunch of crooks that have been developing CHEAP ASS games and just jacking prices up.

    the ONLY game developer that I will still support is Square soft as there Final fantasy games are still well made *the MMO’s are not and so I don’t bother with them anymore*

    but I find it upsetting that they get complaints about there games and all they do is keep using cheaper development and putting more stronger DRM on the games, witch BTW also PREVENTS ANY copy from working correctly! and bitch about file sharing and bad sales.

    so the line gets drawn here, they ether keep pulling this shit and MORE stop buying and supporting, or the clean there act up and start developing games worth buying and supporting.

    they also need to UNDERSTAND the FACT that the economy SUCKS. and that you CAN’T sell ANYTHING when MOST don’t have ANY money to spend.

    • Asdf

      Well, except for things like GOG which only sell 100% DRM free games I agree with you.

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  • noko

    Shouldn’t the guy be working for Ubisoft with that attitude?

  • Heisenberg7

    On the one hand, as an aspiring game developer, I can understand DRM to an extent. But what these developers have to get through their heads is that you can NEVER stop piracy. So give the paying customers what they want and if your game is good enough it will sell. Don’t fuck them over with shitty DRM. DRM always backfires. I don’t remember reading a single case where legitimate customers didn’t have a problem with DRM while simultaneously it successfully thwarted pirates efforts.

    The developers of Batman: Arkham Asylum had a different approach. They put a certain patch into the code to where they knew it was pirated and this blocked the player from passing a certain point in one of the levels. When one user posted on a forum for help, he inadvertently admitted to pirating the game.

    • djnforce9

      Actually, Arkham Asylum does NOT use a different approach at all. The idea of not allowing a player to progress is a result of SecuROM which can cause all sorts of crazy effects in games when the DRM check fails. On top of that, there is an additional key check from Games For Windows Live in that game too which is completely redundant and annoying (because of how long it takes to sign into GFWL regardless of your connection speed).

      • Heisenberg7

        Ah, ok. I just randomly read about that some years ago and the story stuck with me.

    • Scary_Devil_Monastery

      SecuROM is the development of the Sony rootkit – and as such it’s one of the most intrusive bits of DRM in existence.

      As djnforce9 has it, it can hurt your gaming in many ways – and far worse, the installed DRM, acting on a system level, can hurt your computer configuration in unexpected ways as well, in completely unrelated matters. I once spent three days sanitizing my own computer from residual DRM belonging to a game I’d uninstalled a year earlier – it was messing up my virtualizations.

      Other than that, you seem to have a good handle on the situation. I bought fallout 3 because I’ve been a fan of the fallout titles since long ago. But what I run is always the cracked copy – it takes user-generated mods way better.

      But I wouldn’t touch most EA games in unsanitized versions with a ten-foot pole. No matter how good they are. That being the case, even trying won’t have me buying.

      “…and if your game is good enough it will sell.” Dead on. And as artists, developers, authors and creators in general have noticed, once your work is known and loved, YOU are known and loved. No one spends as much money as willingly as a fan.

  • Amused

    This will create another block of users who will never accept DRM encumbered anything again.
    Good job morons.

    My first DRM nightmare a long time ago . . .
    Lotus 123 quit working 2 days before a very important sales presentation.
    So I could not print all my fancy charts for the presentation.
    The copy protection was that stupid 5 1/4 floppy with the laser burn.
    I remember screaming at the support person on the phone long enough until they agreed to FedEx me a new disk overnight.

    Later when the postcard came in the mail with the competitive upgrade offer for MS Excel (with no copy protection) for $50, the check went out that day.
    Goodby Lotus 123.

    Have never bought anything with copy protection since.
    Or more correctly, have not depended on anything which is not cracked to remove any phone-home dependency or the possibility it could stop working at any time.

    The history of experiences with copy protection crap coupled with paying a lot of money for software which did not work properly, and not supported, has forever changed my habits.
    Not going to get screwed ever again.

  • Jermahtruhmahne

    These folks are basically crooks, and you can not count these as lost sales. No matter how ‘cheap’ you make it, some will simply never buy.

    “We simply don’t care about them, but if I can piss them off, I will,” Dailly added.

    pfft, brave talk boy. your stuff got cracked anyways and it works better then your version and their not crooks either.

  • Gae

    ”Wow I totally can’t use this new software I pirated because of all the DRM”
    Said no pirate ever….

  • NaziAmerica

    Hahahaha hahahahahaha hahahaha.

    Wait wait wait… hahahahahahahaha.

  • Gen. Eric Guy

    Most of these anti-piracy efforts is like trying to prevent teens (and some kids (actual kids, non-teens, 1-digit age groups (highly impressionable, BTW)), with TV as it stands, nowadays) from looking at porn and/or adult material (in some cases, you can’t simply shut off the TV anymore). It’s inevitable that they’re going to look at it anyway, one way or another (and they also get more clever the more often they’re busted, and grow up (much like those of us who pirate, or run sites that pirate material, and so on)); so it’s rather pointless to stop it entirely; it’s beyond impossible. Teaching moderation and control (and to setup some personal limits), is a different matter. At least, it should be more effective, and practical overall, as well.

    Teaching them to respect the people that make these things (and anyone who aspires as well), who they support, and etc. (indie bundles are a good start, as many of them also allow you to donate to charities and such (EFF (our buddies) is prominent amongst them)) and buy the stuff at least once in awhile (support those who you like/respect, for example) ought to at least teach them manners in regards to it.

    It’s sorta like teaching them (back to the teen and porn metaphor) to keep their business private. Nobody wants to see you fap while riding the bus/subway/etc.; it’s rude, and other people use the same system too. Be respectful. I mean, how’d you feel if you sat on a PT (public transportation) seat, only to realize that sticky seat wasn’t covered in soda when it dried (not entirely)? Yeah… >_<

    And now everyone reading this will bring wet naps with them whenever they ride a bus/subway from now on. Oh, and sorry about being such an old man about the earlier bit. I have some runts to look after from time to time.

  • hiomio
  • FedUp

    Let’s hope some of their users sue them for damages.
    How many man hours were lost by this malicious act?
    Hope it costs them a bundle.

  • Steve Macintyre

    I owned GameMaker up to version 7 and had planned on getting the new one but no longer.

  • An0nYm0u5

    I do hope that the customers turn around and sue the company for lost time and effort due to the issues they caused with this horrible addon to their product. Imagen spending over 2 years on a project just to have everything removed and unable to recover it because of this issue.
    If anything this only goes to show you that at least correctly released pirated copies did not suffer from these issues and that the company in question should get its head out of its ass and start looking into advancing and bettering their program instead of trying to find ways to break it.

    You can NEVER stop pirates. You ither do your best to impress the people showing them that your product is worth buying or move on to another project. Fighting pirates will only leave you with wasted time and effort.

  • jacksonmiller

    Good….I love this posting…Keep doing more….

  • giofio
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  • polsenpol

    I have never heard of their stupid software for game-skiddies … sorry, ‘developers’, before today .
    That’s probably because I’ve been to paranoid to ‘pirate’ ANYTHING the last couple of years ..

  • hiogio
  • Developer

    This bug was pretty nasty. Whoever is directly responsible, he should be fired.

    • Scary_Devil_Monastery

      Actually…bear in mind this: The only thing the bug actually did was cause the DRM to perform as intended even on legitimate copies.

      So in essence the DRM was actually designed to destroy the user’s own data.

      That, in my mind, fits the profile of only one type of program- a worm. If you knowingly sell a piece of software actually containing a data corruptor, what you need is to spend quality time with a judge and jury.

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  • Whatever

    Offtopic:
    Funny how after more than 3 decades they still call the moveble objects in games sprites.

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  • Anamon

    When will they learn…

    FINANCIALS
    Scenario A: your DRM doesn’t help stop piracy
    - You spent money and time on nothing
    Scenario B (hypothetical): your DRM stops piracy
    - You spent money on people who don’t spend money on you

    RISKS
    “We simply don’t care about them, but if I can piss them off, I will,”
    Scenario A: your DRM doesn’t backfire
    - in which case I hope pissing strangers off is part of your business model and nets you some returns
    Scenario B: your DRM will backfire
    - in which case you just tripled your losses: costs of developing the DRM, additional customer support for all the legal customers who have trouble, and the ACTUALLY REAL lost sales of people who will no longer buy any product from you because of it

    I really respect Mike Dailly for being the true originator of Grand Theft Auto, but it is disappointing to see that he seems to have such little undestanding of the dynamics of the market. He states all the true facts, but comes to the completely wrong conclusions. Yes, pirates download the software because they can do so for free, and for most of them, the alternative if that weren’t possible isn’t to buy it, but don’t use it at all (which means losing a potential future customer, but that’s another story).

    So what you do is not spend your resources on something to fight a problem without negative financial effect on your sales, and which has a near-100% chance of either not working or backfiring. What you do is spend these resources on making the product so good, people feel like they HAVE to buy it. If you’re so inclined and really want to try and outsmart the crackers (I can see the appeal!), do something non-destructive. Tell them that they should go purchase a real copy, and why. I almost guarantee you it will have more effect than annoying users (even if they’re pirates! Losing their work won’t make them want to buy the software, but throw it in the bin!), and if it backfires, it’s no biggie.

  • Sam

    What the F were they thinking. YYG have disappointed me continuously for years now. So sick of them.

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